Upon reaching the third train car a ghost will immediately block the exit.

'Battle' refers to the effects of the monster's normal attack; The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, The chance that Ragnarok's Metamorph will work on this monster if it hits, The items that this monster can be turned into with a successful Metamorph, The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again, The items that can be dropped by this monster; there is always a chance of a drop if an item is listed, Status effects that are always active on this monster as well as those it is immune to, The Empire has been abandoned, and several, Take some time to gear up and gather information in, After stowing away on the Crimson Robbers' ship, track down and follow Gerad in, Colosseum: Sequence for Fenix Down – 1 shown, Monsters: Which have Fenix Down – 40 shown. After a brief scene you must head left toward the train’s engine. Go back inside and flip the switch again to open up the rest of the area. Restores 30% of HP gauge. On the plus side, he will drop a Green Cherry; on the not-so-positive front, he will steal whatever’s in the treasure chest. Follow the wooden signs to the train that is visible in the distance. (Meanwhile Shadow doesn't care; he'll go wherever.). In the colosseum, monsters choose their actions from the same list as the one used when you Control that monster; The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks, The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack, The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack, Due to a bug, MBlock% is used to evade physical attacks instead of Evade %, If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here. In the first room you will meet Siegfried, a pompous pseudo-boss that will run away after being hit once. You will come to a restaurant, where friendly ghosts will happily serve Sabin a hearty meal. One of the most engrossing RPGs of its era, Final Fantasy III stands up well to the test of time and still intrigues RPG fans to this day. It will only use Diabolic Whistle regularly if only two party members are alive, so if the player boarded the train with Shadowand keeps all party members healthy, they can avoid the risk. In the first room you will meet Siegfried, a pompous pseudo-boss that will run away after being hit once. The Phoenix Down "Spell" powers the Phoenix Down Item, and restores a KO'd Character to life with a single hit point. A creepy mob will swarm the group, so get outside and climb the ladder up to the roof. Head to the small car on the right; along the way you will see two ghosts floating around. There is nothing remarkable about the Phantom Forest except for the large spring that recovers the entire party's HP and MP. Business must be small, with all those Phoenix Down s. When you're done gasping and shaking in fear, head to the right. Grab some tissue and watch what goes down. On the plus side, he will drop a Green Cherry; on the not-so-positive front, he will steal whatever’s in the treasure chest. Grab some tissue and watch what goes down. Sabin’s rash decision to board the the train wasn’t exactly a good idea, what with it on the fast track to the afterlife. Head to the small car on the right; along the way you will see two ghosts floating around.

Talk to the understandably depressed Cyan to move on. Phantom Train's attacks include the dangerous Diabolic Whistle, which inflicts a random status ailment on each party member; Acid Rain; and Saintly Beam, both of which do mediocre magic damage to the entire party. There are two very notable features within the Phantom Forest: the first is the large recovery spring, which will restore HP, MP, and status ailments. 1. Sabin and Cyan (Shadow too, if he has stayed with them) will flee into the forest south of the Imperial Base. Although physically weak, ghosts have the Possess skill, which allows them to kill an enemy instantly. With your newest party member in tow, continue to the rightmost train car and speak to the Conductor. Cyan will express concern about the mysterious train, but Sabin isn't at all worried and strolls on-board without a care in the world. One of the most engrossing RPGs of its era, Final Fantasy III stands up well to the test of time and still intrigues RPG fans to this day. Now that the train has stopped, it will agree to let everyone off at the next stop. Despite Cyan’s protests, Sabin will dig in, which will restore the party’s health. Sabin and the others will automatically jump from coach to coach. Fairy Ring (Unobtainable) / Potion(Mobile/PC) The first compartment in the next car is empty, while the second room contains two Phoenix Downs, a Sniper Eye, and a monster-in-a-box that will drop a Hyper Wrist. The next car contains several smaller rooms. You will come to a restaurant, where friendly ghosts will happily serve Sabin a hearty meal. Fantasy Violence, Partial Nudity, Animated Violence, Mild Suggestive Themes, Mild Fantasy Violence, Sabin's Scenario - Baren Falls & The Veldt, Sabin's Scenario - Phantom Forest & Phantom Train, Sabin's Scenario - Crescent Mountain & The Serpent Trench, Things Ghost of Tsushima Doesn't Tell You. Have Cyan use his Flurry Bushido to deal a good chunk of damage, while Shadow uses physical attacks. The train has three main attacks: Acid Rain, Saintly Beam, and Diabolical Whistle. It will begin the fight by using the latter ability, which will inflict random status ailments on all party members. The second is that taking the wrong path will result in walking in a complete circle. The first compartment in the next car is empty, while the second room contains two Phoenix Downs, a Sniper Eye, and a monster-in-a-box that will drop a … Leave the compartment, but re-enter it from the rear door to pick up an Earring. Hyper Wrist (monster-in-a-box - Apparition) 5. There’s no way of knowing which ones are which, so be prepared for a lot of fights. Fantasy Violence, Partial Nudity, Animated Violence, Mild Suggestive Themes, Mild Fantasy Violence, Sabin's Scenario - Phantom Forest & Phantom Train, Sabin's Scenario - Baren Falls & The Veldt, Sabin's Scenario - Crescent Mountain & The Serpent Trench, Things Ghost of Tsushima Doesn't Tell You. There are a number of ghosts floating about; some will want to join up, and some will turn out to be merchants, but the vast majority will attack if you speak to them. Have Cyan use his Flurry Bushido to deal a good chunk of damage, while Shadow uses physical attacks. With your newest party member in tow, continue to the rightmost train car and speak to the Conductor. Revives one ally from KO and grants Protect and Shell. The first compartment in the next car is empty, while the second room contains two Phoenix Downs, a Sniper Eye, and a monster-in-a-box that will drop a Hyper Wrist. Examine the door, and Cyan will explain about the Phantom Train, which brings the deceased to the afterlife. Both are willing to join your party so go ahead and take one along. Use theSave Point if you wish (not a bad idea) and continue on. When you reach the third train car, a ghost will immediately block the exit. Reload the game if he takes off. It is very important to save before going in; if Shadow is still with the party, his chance of leaving seems to increase by quite a bit in the forest. Continue into the next area, where you will find a lone Save Point. With that being said, the best way to end this skirmish is to insta-kill it with a Phoenix Down. Leave the compartment, but re-enter it from the rear door to pick up an Earring. A Tent can be found by examining an inconspicuous spot on the floor in one of the small rooms containing a table.
From there, enter the engine room and search the southwestern corner for the instructions on how to stop the train. Jan 3, 2016 @ 5:34pm How to use curaties on enemies So I can't really be effed fighting Phantom Train, thought I'd throw a Phoenix Down at him for the insta-kill.

When you hit the switch the train will reveal itself to be sentient… and angry that the group is trying to stop it. It will begin the fight by using the latter ability, which will inflict random status ailments on all party members. When you gain control again go inside and flip the switch to prove to the angry ghosts that their claims of “no escape” are rubbish. You'll walk out of the train car and, if you keep that button down, into a new one. Leave the room and climb on top of the train. The next car contains several smaller rooms. The Phantom Train is an unsurprisingly linear Area, where you will start at the Ninth (of ten) cars and work your way forward to the Locomotive.Your goal is to stop the train and get off, since as it turns out this is the train that brings the dead to the other side. With that being said, the best way to end this skirmish is to insta-kill it with a Phoenix Down. However, his rash decision wasn’t exactly a good idea, since the locomotive is literally on the fast track to the afterlife. A creepy mob will swarm the group, so get outside and climb the ladder to the roof of the car. Leave the room and climb on top of the train. To successfully escape from the Imperial troops, Sabin and company must head into forest south of the camp. The first compartment in the next car is empty, while the second room contains two Phoenix Downs, a Sniper Eye, and a monster-in-a-box that will drop a … (Or, you can just walk up to the switchboard and hit the first and third switches.) FINAL FANTASY VI > General ... Package. Sabin and the others will automatically jump from coach to coach.
Continue into the next area, where you will find a lone Save Point. (Or, you can just walk up to the switchboard and hit the first and third switches.) Cyan has his doubts, however, but follows along anyway. After a brief scene you must head left toward the train’s engine. Tentx2 6. Despite Cyan’s protests, Sabin will dig in, which will restore the party’s health. Sabin, who is eager to put as much distance between himself and the Empire as possible, is all about boarding the train ASAP. From there, enter the engine room and search the southwestern corner for the instructions on how to stop the train. The second room appears to be empty, but if you search the left side of the seat you’ll find a hidden Potion, and a Tent. The second room appears to be empty, but if you search the left side of the seat you’ll find a hidden Potion, and a Tent. Although physically weak, ghosts have the Possess skill, which allows them to kill an enemy instantly. Sabin’s Aura Cannon technique will do massive damage because of its Holy elemental, so be sure to use that as much as possible. Earring 3.

However, the train is considered undead, so healing items will hurt it. This sequence shows every item that can be bet to win this item, and every item that can be won by betting this item; the color of the row indicates how many steps removed the sequence is from the base item. Both are willing to join your party so go ahead and take one along. The Phantom Train is vulnerable to Sabin's Meteor Strike, which is an oddity, as most large enemies and bosses are i… Follow the signs scattered throughout, and dispatch the random Ghosts that will attack to reach a train platform.